Breach is a project I worked on for Atomic Games. Initially scheduled to release on XBox Live, it also made its way to the PC platform as well. The goal was to have a design that could compete with other AAA shooter games in the market, but on a much smaller budget, timeline, and overall price point.
The design samples below for Breach include work on (in order): trade show layout and panels for PAX, Official XBox Magazine Print Ad, PC Gamer Magazine Print Ad, in-game UI elements, website design, trade show challenge coin tchotchke, disc label, PC boofold O-card, and logotype.