Breach is a project I worked on for Atomic Games. Initially scheduled to release on XBox Live, it also made its way to the PC platform as well. The goal was to have a design that could compete with other AAA shooter games in the market, but on a much smaller budget, timeline, and overall price point.
The design samples below for Breach include work on (in order): trade show layout and panels for PAX, Official XBox Magazine Print Ad, PC Gamer Magazine Print Ad, in-game UI elements, website design, trade show challenge coin tchotchke, disc label, PC boofold O-card, and logotype.
David Stengel
Please feel free to browse my recent collection of design work in the video games industry. Though I've worked in the industry for the past 15 years, this selection represents a sample of the last seven with Destineer Publishing. Images are organized by category and not chronologically.